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PLAYTEST REVIEW / NEED FOR SEAT

Need for Seat
QA review.

A 30-minute manual playtest documenting gameplay blockers, collision issues, and visual defects found during direct gameplay.

05FINDINGS
02HIGH
30MINUTES
TEST SCOPE

Areas covered.

01 / PERFORMANCE

Loading & transitions

Checked game start and area changes for loading delays or stalled transitions.

02 / PHYSICS

Movement & collision

Checked player movement around breakable walls, debris, and NPCs.

03 / VISUALS

Rendering & animation

Observed wall visibility, character positioning, and animation during play.

SESSION DETAILS

Test environment.

Manual gameplay test · Windows PC

Game
Need for Seat
Test duration
30 minutes
Operating system
Microsoft Windows 11 Pro, Version 10.0.26200 (64-bit)
Processor
12th Gen Intel(R) Core(TM) i5-12400F
Graphics
AMD Radeon RX 6600 XT
Memory
23.8 GB RAM

Device details checked:

DOCUMENTED FINDINGS

Five issues found.

Each report includes reproduction steps and expected versus actual results.

BUG-01 / PERFORMANCEHIGH

Loading screen takes too long

Game start or area transitions can remain on the loading screen for an unusually long time or become stuck.

Steps to reproduce

  1. Open Need for Seat.
  2. Start a game session or transition to another area or map.
  3. Observe the loading screen duration.

Expected

Loading completes within 5–10 seconds.

Actual

The loading screen remains for an unusually long time or gets stuck.

BUG-02 / PHYSICS & COLLISIONHIGH

Player gets stuck near shattered wall

After a glass door breaks through a wall, the player becomes trapped in the broken area.

Steps to reproduce

  1. Move the character near a glass door and wall.
  2. Make the glass door hit the wall until it breaks.
  3. Try to move through the broken wall area.

Expected

The character can pass through the debris without abnormal collision.

Actual

The character becomes trapped where the wall broke and cannot move.

BUG-03 / GRAPHICS & RENDERINGMEDIUM

Wall becomes see-through from some angles

An intact wall turns transparent or invisible depending on the camera angle or player position.

Steps to reproduce

  1. Go to a corridor or room with several intact walls.
  2. Change the camera angle or character position while facing another wall.
  3. Observe the wall surface.

Expected

Solid wall surfaces consistently block the view of areas behind them.

Actual

A wall becomes see-through and reveals the area behind it.

BUG-04 / PHYSICS & COLLISIONLOW–MEDIUM

Player passes through NPCs

Some NPCs do not have an effective collision boundary.

Steps to reproduce

  1. Find an NPC standing in the play area.
  2. Move the character into the NPC.

Expected

The player collides with the NPC or triggers an intended physical interaction.

Actual

The player moves through the NPC model without interaction.

BUG-05 / VISUAL & ANIMATIONMEDIUM

Character position and animation glitch

The character sporadically snaps position or breaks out of standard animations.

Steps to reproduce

  1. Use standard controls while moving through different areas.
  2. Observe character movement and animation over time.

Expected

Character movement and animation remain stable and smooth.

Actual

Position or animation glitches occur intermittently.